AI Insights · Timothy · April 2022
Top 5 Third Person Games on Unified Platform in Panama Q1 2022
Discover the performance of the top third-person games in Panama for Q1 2022, including weekly download trends, revenue, and active user statistics.
Performance of Top 5 Third Person Games in Panama for Q1 2022
In the first quarter of 2022, several third-person games demonstrated notable performance metrics in Panama. Here’s a closer look at the top five games based on data from Sensor Tower.
Free Fire: 7th Anniversary
This game saw a decline in weekly active users from around 691K at the beginning of January to approximately 574K by the end of March. Weekly downloads fluctuated, peaking at 14.3K in mid-January and then decreasing to around 8.9K by the end of the quarter. Revenue figures showed a slight downward trend, starting from about $42K in late December and ending at roughly $29K in late March.
Subway Surfers
Weekly active users remained relatively stable, hovering around the 52K mark throughout the quarter. Subway Surfers experienced consistent download numbers, with a slight dip from 6.6K in late December to approximately 5.4K by the end of March. Revenue saw minor fluctuations, peaking at $282 in mid-January and averaging around $60 per week thereafter.
Race Master 3D - Car Racing
This game had a consistent number of weekly active users, starting at around 25.8K in late December and ending at approximately 20K by the end of March. Downloads started strong at 7.2K in late December but gradually declined to about 3.8K by the end of the quarter. Revenue remained minimal, with a brief peak of $23 in late February.
Twerk Race 3D — Fun Run Game
Downloads for this game showed a significant rise in early 2022, peaking at 9.8K in late February before declining to around 4.2K by the end of March. Active users followed a similar pattern, increasing from around 96 in mid-January to a peak of 16.2K in late February, and then tapering off to approximately 7.7K by the end of the quarter.
Tiles Hop EDM Rush Music Game
Tiles Hop maintained a steady number of active users, averaging around 34K throughout the quarter. Weekly downloads saw a gradual decline from 5K in early January to about 3.1K by the end of March. Revenue remained low, with minor peaks reaching $53 in late February.
For more detailed insights and data, visit Sensor Tower.